There no other reason not to optimise your mods to vanilla game other than being lazy. There's your problem, now you cannot use both of those mods, because they are all dependent on something else and they won't look as good as they can be. You take 1 car mod that is optimized for mod A, then the next day you have a different car mod from another modder that is optimized for mod B. It's just overcomplicated for what reason? The reason is lazyness, when you can't be bothered to adjust your car to the vanilla base game. What's bad is that if you make your mod dependent on another mod, which might be dependent on another mod and the story goes on and on, while you end up with a game that was released 30 GBs and is now 150 GBs. The car I'm using is not perfect, but it's the only AMG GT R. Imo the one on the left while doesn't look photoreal, it's very close to the real thing. I'm sure you can make eyecandy pictures with a good CSP config and several million other mods, which would take about half a year to set up right, but yet it'll still not look as realistic as Gran Turismo, so why bother. The led lights now glow more because of the added bloom effect that CSP has. Same goes for the carbon fibre parts which don't shine. The satin paintjob also became fully matte, not reflecting anything. Having redish tint on the ground as if the sun was about to set or rise. The right picture is with CSP, you can see the picture is not as crisp as the left one, since it's lacking the sharpening and also the colors are odd. Left one is without CSP, you can see how the satin paintjob reflects the light the same way as the real car and even has that white shine on the body. This paint was made by me as all of the cars I'm working on and I match it with the real car's looks. When you say your game looks better you mean more like the picture of the real car?
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